HoudiniSubstance PainterWorld MachineUE4
Virtual environment inspired by Iceland's basalt columns. Columns procedurally generated with Houdini, textured in Substance Painter. Terrain generated in World Machine and textured with Quixel Megascans materials. Assembled and rendered in Unreal Engine 4.
MayaSubstance PainterWorld MachineUE4
Geodesic tent modeled in Maya and textured with Substance Painter. Furnished with free assets from TurboSquid. Terrain generated in World Machine. Assembled in Unreal Engine 4 with Quixel Megascans materials and vegetation.
MayaSubstance PainterUE5
Virtual environment of a resort spaceship's lounge. Modeled in Maya, textured in Substance Painter, assembled and rendered in Unreal Engine 5.
HoudiniSubstance PainterUE5
Bio-engineered vegetation for Martian colonization. Models generated in Houdini, textured in Substance Painter, assembled and rendered in Unreal Engine 5.
MayaSubstance PainterUE5
SciFi chair for neurologically simulated virtual reality. Modeled in Maya, textured in Substance Painter, assembled and rendered in Unreal Engine 5.
MayaZBrushSubstance Painter
The endangered Pangolin has developed an adaptation to protect it from poachers! Low-poly mesh modeled in Maya, details sculpted in ZBrush. Textured with substance painter, rigged, animated and composited in Maya.
Maya
Digital recreation of a small dorm bedroom.
Maya
Talent show act of an animated and rigged character.
3DS Max
Character model based on Castle Crashers.
Back